

- #DEVIL MAY CRY 4 CHEATS PS3 PC#
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The player assumes the role of both Nero and Dante as they fight enemies using their demonic powers and a variety of weapons.ĭevil May Cry 4 is the first entry in the series to be released simultaneously for multiple consoles. The story follows Nero, a man possessing demonic powers who is on a mission to stop the series' main character, Dante, after he assassinates the leader of the Order of the Sword. It is the fourth installment in the Devil May Cry series and is written by Bingo Morihashi and directed by Hideaki Itsuno.
#DEVIL MAY CRY 4 CHEATS PS3 WINDOWS#
It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms.
#DEVIL MAY CRY 4 CHEATS PS3 PC#
It would be fair to say that we are focussing on the PS3 and Xbox 360 versions most right now and will then go back to focussing on the PC build.Devil May Cry 4 is a 2008 action-adventure game developed and published by Capcom. Kobayashi: We hadn't decided which graphics board we wanted to focus on until quite recently, so any fine details will be discussed in due course - certainly we will be chasing stunning visuals, and therefore looking at high-spec PC configurations. Is that going to be the case with the PC version of DMC4?

Kikizo: Actually, the PC version of Lost Planet from Capcom supports DirectX 10, providing better looking fur, for example. We didn't have any difficulty on any particular console and they basically play the same. We are doing things with Achievements on the 360 version of course. Also rumble vibration feedback will be included in both.
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If you are familiar with the PS2 or PS3 controller you may feel it is a little bit different on the 360, only because the buttons feel different or whatever. Because of the slightly different performance of the two consoles, it might come out slightly different, perhaps the video image will vary, or the feel of the controller may be different. What we actually did in the beginning was create it for PC, and then translate this to PS3 and Xbox 360 versions. As for the comparison of the versions, essentially the contents are the same. We really just wanted to get the broadest market possible with this game, which is why we decided to make it on the Xbox 360 and PC as well. Where PS3 may be performing well in one territory it may not be so strong in another. Kobayashi: Firstly, about the decision to make multiple versions, we have to understand that the market with next generation consoles is becoming a little more complex than we had anticipated, and it is particularly interesting in Europe. So please can you tell us about the decision to abandon PS3 exclusivity and also how this affects any differences in terms of visuals, control, and storage media on the different versions? Unlike most releases that end up on both consoles, development initially led on PS3 for this game. Kikizo: It's getting a bit dull to ask about differences between PS3 and Xbox 360 these days, but people always seem to be interested.

Another thing, and this a small thing maybe, but the transition is very smooth as you go backwards and forwards in the game, which is something I am quite happy with. Another great weapon is the Lucifer which is a very unique bladed weapon. This is probably the largest difference since the previous title, and I am quite happy about how it came out. Kobayashi: The main difference is a new weapon, the Devil Bringer, which is your right arm, so the player now has guns, swords and the Devil Bringer, and all of these can be brought together for combination attacks. Kikizo: Can you tell us a bit more about these new actions and techniques? Which improvements are you most satisfied with? Already a contender for Screenshot of 2008, surely?
